![]() ![]() The near-identical look was really amazing. (The original version of ACID came out in 1988.) When GB came out, in 2005, one of my Mac-lovin' pals and I sat, laptop-by-laptop and compared ACID 3 running on my Dell and GB 1 running on his Powerbook. Gerhard Lengeling, who came to Apple from eMagic (along with Logic). However, Apple themselves say that GB 1.x was designed under the direction of Dr. (GB did add virtual instrument loops and linear VI tracks to Apple's lookalike product.) The similarity in appearance and features was so jaw-dropping, in fact, that the notion was common among Apple users that Apple had hired away the ACID designer from Sony/Sonic Foundry. Now, what is kind of situationally 'ironic' about this all is that the original version of Garageband was, feature-for-feature and even control-for-control, in layout and operation, a slavish copy of ACID 3. ![]() ![]() As advanced as Vegas may have been over many aspects of FCP 7, it's my understanding that it was more favored by single-seat editing shops because of a similar lack of support for collaborative editing.) However, it's mostly the missing support for collaborative editing as well as support for professional level tools in FCP X that has the large editing houses gnashing their teeth. (OTOH, the rather large and quite vocal backlash in professional editor circles about the 'upgrade' from Final Cut Pro 7 to Final Cut Pro X might just have the guys at Sony HQ thinking. The California bay area-based Sony division that does ACID, Vegas, Sound Forge, and a couple other titles, the formerly independent Sonic Foundry, has always been a Windows-centric outfit.Īnd I strongly suspect that Apple Garageband's strong presence in the entry-level DAW market would discourage them crossing the great divide. ![]()
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